Ongoing Eurotox study on the impact of ICT and gambling on our behavior
In a world where screens occupy a central place, Eurotox, the Socio-epidemiological Observatory of drug use and addictions in French-speaking Belgium, is conducting an ambitious study on behaviors related to information and communication technologies (ICT) and gambling. This project, divided into two phases, aims to better understand current practices and help shape solutions adapted to contemporary challenges.
Why this study?
The galloping digitalization of our societies has transformed the way we interact, work and entertain ourselves. However, it also raises crucial questions. What are the impacts of screens on our mental and physical health? How do games of chance influence individuals’ behaviors? What devices can prevent risky behaviors?
Eurotox has chosen to address these issues rigorously, by adopting a dual quantitative and qualitative approach.
“It is essential to collect reliable data to understand the extent of uses and their consequences,” explains a spokesperson for the organization.
A two-stage methodology
The study is conducted in two main phases. The first, quantitative, is based on four online questionnaires designed to explore specific themes:
- Video games: What types of games are the most popular? How much time do we spend on them?
- Gambling: Whether played online or offline, these games raise major social and financial issues.
- Social networks, messaging and online shopping: These activities reveal a lot about our consumption habits and social interactions.
- Watching series, films, etc. and cyber-sexual activities: An exploration of viewing behaviors and the impact of content on users.
The first two questionnaires are already available, while the next two will be launched in 2025. Each questionnaire takes about 20 minutes to complete and is aimed at people aged 16 and over.
The second phase, qualitative, will complete this data by delving deeper into key themes through individual interviews. These discussions will offer a more nuanced perspective on the motivations and psychosocial factors linked to usage.
Concrete impact for society
Eurotox’s role is not limited to collecting data. This study also aims to provide practical tools to professionals in the field. The results will help develop more appropriate public policies and create more effective prevention systems.
A key point is also to help families and loved ones better understand risky behaviors. “Parents, for example, will be able to benefit from recommendations to better supervise their children’s use of screens,” emphasizes an addiction expert.
How to participate?
For those who wish to contribute to this study, simply answer the online questionnaires available on the official Eurotox website. Your participation, anonymous and confidential, will allow us to draw up an accurate portrait of uses and to better understand the issues related to ICT and games of chance.